I think the Nice Bigfoot Face Vintage Shirt level design is a huge part of it. No other game takes ‘multiple paths to the objective‘ quite as seriously. Most other games try to spell out the paths for you. “There’s the objective. Here are some enemies to fight, or here are some vents if you prefer stealth.” But DX1 gave you some tools and gave you some obstacles and let you decide how to put them together. Not to mention how the levels themselves rewarded exploration. There would always be some hidden door or secret area. Short, but the amazing storyline.
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And Nice Bigfoot Face Vintage Shirt most importantly, the game doesn’t care if you find them all. They’re properly hidden, maybe only hinted at, and the game doesn’t hold your hand to get you there. I wish more games would do that. I truly believe Titanfall 2 has one of the best shorter stories I have even played in a shooter. The voice acting was awesome, the story was exciting and made you feel like a massive badass, and it was all around super fun to play. Edit: normally cringe at the ThAnKs fOR tHe AwaRdS but seriously though, thanks for them. You guys rock, hopefully.
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